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DIGITAL ARTS DEMOS
Instruction in the choice-based classroom begins with a demonstration. Demonstrations are not lesson
plans
but approaches to media, techniques and processes.
These can be covered in brief whole-group instruction, called "demos."
Digital Imagery
Digital tablets and pens allow for control in drawing; many children gain skill
using the mouse. The computer allows for experimentation: trying one color
after another to fill backgrounds, for instance.
Students need to be able to:
1. Find and open the drawing program
2. Save and later retrieve their work from a folder
3. Save their work as they go along
4. Find and use various fonts
5. Choose drawing tools from paint program menus
6. Erase and undo
7. Know the classroom rules for printing
Digital Photography
Learning to use a digital camera empowers students with a
life-skill. Looking through the lens
causes children
to slow down and look at the world in a more focused
manner. Elementary age students can be
responsible with
digital cameras if given proper training.
Students need to know:
- On/off
- Shutter button
- Lens
- Settings for taking
photographs and for viewing photographs
- Macro zoom function
- Delete function
- Flash on/off
- “Battery
low” icon
When students are sharing a camera, they can first photograph their face
to bracket their set of photographs.
After the images have been downloaded into the computer for editing,
students can find their photographs easily by their face. Each photographer can have their own file in
a classroom folder. Editing photographs
allows students to manipulate their images quickly with great results. Experimentation with cropping, color,
contrast and size provides many opportunities to refine and alter the
photo. Photoshop Elements and iPhoto
both have simple editing tools which can be mastered by young children. Make sure students duplicate each image
before editing to keep an original in the file. Printing digital images is quite expensive. Students can bring in CD’s or a zip drive to
take home all of their digital art.
Stop-Motion Animation
Narratives can be told through animation, using digital cameras to shoot individual frames. Students create
characters with plasticine clay, pipe cleaners, or paper sculpture. A storyboard identifies key frames showing how
the story progresses. Using the storyboard as a guide, students photograph all the subtle movements between key
frames. Photos are imported into iMovie or similar program, timing is adjusted and the animation is edited with
titles, sound effects and music. This process requires many varied skills; collaboration is frequent as students seek
assistance with storytelling, sculpting, photography, digital editing and special effects. Because animation files are
large, teachers may want to keep student work on an external hard drive.
COPYRIGHT 2009 TEACHING FOR ARTISTIC BEHAVIOR, INC.
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